/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "ScriptPCH.h"
#include "razorfen_downs.h"

#define    MAX_ENCOUNTER  1

class instance_razorfen_downs: public InstanceMapScript {
public:
    instance_razorfen_downs() :
            InstanceMapScript("instance_razorfen_downs", 129) {
    }

    InstanceScript* GetInstanceScript(InstanceMap* pMap) const {
        return new instance_razorfen_downs_InstanceMapScript(pMap);
    }

    struct instance_razorfen_downs_InstanceMapScript: public InstanceScript {
        instance_razorfen_downs_InstanceMapScript(Map* pMap) :
                InstanceScript(pMap) {
            Initialize();
        }
        ;

        uint64 uiGongGUID;

        uint32 m_auiEncounter[MAX_ENCOUNTER];

        uint16 uiGongWaves;

        std::string str_data;

        void Initialize() {
            uiGongGUID = 0;

            uiGongWaves = 0;

            memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
        }

        std::string GetSaveData() {
            OUT_SAVE_INST_DATA;

            std::ostringstream saveStream;

            saveStream << "T C " << m_auiEncounter[0] << " " << uiGongWaves;

            str_data = saveStream.str();

            OUT_SAVE_INST_DATA_COMPLETE;
            return str_data;
        }

        void Load(const char* in) {
            if (!in) {
                OUT_LOAD_INST_DATA_FAIL;
                return;
            }

            OUT_LOAD_INST_DATA(in);

            char dataHead1, dataHead2;
            uint16 data0, data1;

            std::istringstream loadStream(in);
            loadStream >> dataHead1 >> dataHead2 >> data0 >> data1;

            if (dataHead1 == 'T' && dataHead2 == 'C') {
                m_auiEncounter[0] = data0;

                for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
                    if (m_auiEncounter[i] == IN_PROGRESS)
                        m_auiEncounter[i] = NOT_STARTED;

                uiGongWaves = data1;
            } else
                OUT_LOAD_INST_DATA_FAIL;

            OUT_LOAD_INST_DATA_COMPLETE;
        }

        void OnGameObjectCreate(GameObject* pGo, bool /*bAdd*/) {
            switch (pGo->GetEntry()) {
            case GO_GONG:
                uiGongGUID = pGo->GetGUID();
                if (m_auiEncounter[0] == DONE)
                    pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
                break;
            default:
                break;
            }
        }

        void SetData(uint32 uiType, uint32 uiData) {
            if (uiType == DATA_GONG_WAVES) {
                uiGongWaves = uiData;

                switch (uiGongWaves) {
                case 9:
                case 14:
                    if (GameObject* pGo = instance->GetGameObject(uiGongGUID))
                        pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
                    break;
                case 1:
                case 10:
                case 16: {
                    GameObject* pGo = instance->GetGameObject(uiGongGUID);

                    if (!pGo)
                        return;

                    pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);

                    uint32 uiCreature = 0;
                    uint8 uiSummonTimes = 0;

                    switch (uiGongWaves) {
                    case 1:
                        uiCreature = CREATURE_TOMB_FIEND;
                        uiSummonTimes = 7;
                        break;
                    case 10:
                        uiCreature = CREATURE_TOMB_REAVER;
                        uiSummonTimes = 3;
                        break;
                    case 16:
                        uiCreature = CREATURE_TUTEN_KASH;
                        break;
                    default:
                        break;
                    }

                    if (Creature* pCreature = pGo->SummonCreature(uiCreature, 2502.635f, 844.140f, 46.896f, 0.633f)) {
                        if (uiGongWaves == 10 || uiGongWaves == 1) {
                            for (uint8 i = 0; i < uiSummonTimes; ++i) {
                                if (Creature* pSummon = pGo->SummonCreature(uiCreature, 2502.635f + float(irand(-5, 5)), 844.140f + float(irand(-5, 5)), 46.896f, 0.633f))
                                    pSummon->GetMotionMaster()->MovePoint(0,
                                            2533.479f + float(irand(-5, 5)),
                                            870.020f + float(irand(-5, 5)),
                                            47.678f);
                            }
                        }
                        pCreature->GetMotionMaster()->MovePoint(0,
                                2533.479f + float(irand(-5, 5)),
                                870.020f + float(irand(-5, 5)), 47.678f);
                    }
                    break;
                }
                default:
                    break;
                }
            }

            if (uiType == BOSS_TUTEN_KASH) {
                m_auiEncounter[0] = uiData;

                if (uiData == DONE)
                    SaveToDB();
            }
        }

        uint32 GetData(uint32 uiType) {
            switch (uiType) {
            case DATA_GONG_WAVES:
                return uiGongWaves;
            }

            return 0;
        }

        uint64 GetData64(uint32 uiType) {
            switch (uiType) {
            case DATA_GONG:
                return uiGongGUID;
            }

            return 0;
        }
    };
};

void AddSC_instance_razorfen_downs() {
    new instance_razorfen_downs();
}
